![]() However, when I hit accept nothing happens–no new file is created. However, if you select both a parent and a descendant, only the parent’s hierarchy is exported. ![]() The FBX Exporter exports selected objects and their descendants to a single FBX file. Given that only one take can be selected in the export pop up, I select Main, as it is the parent of the other takes. Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file. ![]() My intent here is to create an FBX file that has multiple animations, so that I can create an animation controller in Unity. Why is the animation not showing up? A related question: I have been trying to export from Houdini an FBX with multiple takes, i.e., several takes under the Main take. In Unity, the FBX shows up in the project, but it only contains a blank material and a geometry object. When exporting, I set “Export With Take” to Main, “Valid Frame Range” to “Export Frame Range” and “Start/End/Inc” to a range that covers all of my frames. Heres how you can export animations you bought from the Unity Asset Store as FBX files to use in Blender: Open the Unity project - Open the Unity project. I am trying to export a model with an animation from Houdini into Unity as an FBX. ![]()
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